Source now a lot cleaner!
main.cpp lost at least 50% of it's source to other classes! The remaining code isn't run at all at the moment. So the main.cpp will be more then slim after i'm done with it.
It's just the start hook for the game.
Sadly still no fancy loading screen for you folks... i'm sorry. Need to do some graphics to work with first!
Also moved Call of the Sirens to bitbucket! 3 more coding projects i can assign to remaining... Let's hope for the best!
Arc.
I am just about to restructure this blog. As i realized i won't be able to keep a development up without a tiny break here and there that grows into a bigger one. Now I will try to reanimate this with gathering a few topic together. Labels will mark the different topic and allow you to sort stuff i you need to. In it's core this will still be what it was! Coding and Graphics.
Showing posts with label Minecraft. Show all posts
Showing posts with label Minecraft. Show all posts
Thursday, April 4, 2013
Tuesday, March 26, 2013
Call of the Sirens
short CotS is a mod project of mine to enhance a lot of things in Minecraft.
My idea was to keep it as close to the original design and feel while bringing more varity and life into the game. Also i am looking at the current difficulty that Minecraft offers and try to give a challenge to those who want one.
Most people seem to be mislead by the mod name "Call of the Sirens" because most the plans i have are not jet to be implemented nor in sight.
The only thing that makes up a connection between the name and it's connect may be the underwater content like "Sea Weed", "Corals", "Mussles", "Squid Rings", upcomming "Sponges" and other sea related stuff.
In fact i have even a sea folk like mob planed for the mod but didn't got to create a good model for it yet. But all of that is more about the "Sirens" part in the whole name... what about the rest?
It's "Call of the ..." Sirens cause it makes the whole thing mysterious and because it creates a connection to "Call of Cuthulu" which is not far from the texture pack i helped creating but sadly got to neglected for about a full year now! (All my texture for it are stored on my tower and i'm just about to get that thing up and running again...)
I want to make the MC world more mysterious and complex while keeping it simple from the look. I want to make it grow on it's own and shifting while one walks through it. Who know if you house will still be as you left it when you go out for a longer journey?
So this is what my mod is about and to avoid leaving you with just text i will give you a few screenshots of the version for 1.5.
Cheers, Arc.
My idea was to keep it as close to the original design and feel while bringing more varity and life into the game. Also i am looking at the current difficulty that Minecraft offers and try to give a challenge to those who want one.
Most people seem to be mislead by the mod name "Call of the Sirens" because most the plans i have are not jet to be implemented nor in sight.
The only thing that makes up a connection between the name and it's connect may be the underwater content like "Sea Weed", "Corals", "Mussles", "Squid Rings", upcomming "Sponges" and other sea related stuff.
In fact i have even a sea folk like mob planed for the mod but didn't got to create a good model for it yet. But all of that is more about the "Sirens" part in the whole name... what about the rest?
It's "Call of the ..." Sirens cause it makes the whole thing mysterious and because it creates a connection to "Call of Cuthulu" which is not far from the texture pack i helped creating but sadly got to neglected for about a full year now! (All my texture for it are stored on my tower and i'm just about to get that thing up and running again...)
I want to make the MC world more mysterious and complex while keeping it simple from the look. I want to make it grow on it's own and shifting while one walks through it. Who know if you house will still be as you left it when you go out for a longer journey?
So this is what my mod is about and to avoid leaving you with just text i will give you a few screenshots of the version for 1.5.
Cheers, Arc.
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