Showing posts with label Starcraft 2. Show all posts
Showing posts with label Starcraft 2. Show all posts

Tuesday, April 2, 2013

In power ranger morphing progress...

Some progress on the model... i'm trying to use mostly original sc2 texture. Somehow it seems the normal and specular is still applied wrong. I will have to do some further research and already existing models about the weight of the specular and normal map.

Current version looks like this. Legs, head and some spikes are yet to come but planed!


Monday, April 1, 2013

m3 Importer for blender

Wow! There seems to be finally a m3 importer for blender! And it even support ribbons!

Thats pretty great. So far i didn't found a model that broke at the reexport. Sadly i didn't got any good result in changing a model for export.

Also adding more animations didn't seem to work so far as i just overwrote the existing animations.... i just probably spend a little time on the tutorials... even while there is none that explains how to set up new ribbons!

At least this means i can finally create custom content for Starcraft 2 WoL. I still have a cerebrate model nearly ready but i didn't got it too look any well in Starcraft so far... also a defiler should be more useful. Beside i like those more.

And we still need a proper Hunter-Killer Hydralisk! It was even missing in HOTS... such a shame!

Quick start on a Defiler model