Wednesday, October 2, 2013

The Circles of Sadness

Just yesterday i had an... well kinda sad talk about humans and there uncontrolled emotions that rule them in drive them doing mad things over and over. Spreading pain... but also making us life and keep on doing what we are doing.

It's a complex net of relationship - either good and bad ones - that make this topic interessting and the idea of using it as a concept for a game wasn't able to get out of my head.

So here i am trying to figuring out what it could be like.

The bitter taste to the project actually made me come up with this rather dark title "The Circles of Sadness" i think it would be fitting because it displays well how we all are trapped within emotions. How we wander around in it blind often without a clear target hunting dreams that may remain always outside of our reach.

Well so much for the title... but what is a title without content of course. Nothing but smoke and mirrors.

I still really like the imagination of angels and demons being all around us influencing us being our emotions are random motivators to do thing we will later regret badly.

Everyone player should impersonate such a creature... all having opposite targets. Driving one deeper down in a maelstrom of suffer and damnation while other try to hold one in balance. Holding them even, clear, full of hope.

I'm not yet sure if they all should just try to influence a singel person of there will be a few target beings everyone compete about. Just writing this makes me kinda go for the last...

At the very end there would be a sum up of points each side earned and who won in the end. Though this would only work if there are enough players. Else just one side demons or angels would be played and compete internally.

Another concept i would love to work into the game is the concept of having 5 different elements. Every single one being for it's own not leaving a static right and wrong. It's a circle everything gripping nice into each other.

I really liked how this was done in other games like Magic the Gathering and Starcraft 2 for example. In magic the gathering you have 5 colors of which everyone is having to neighbours and two enemies. But both of it's neighbours can't stand each other.... leading to a lot of tension within the construct evening out the 3 against 2 force.
In Starcraft 2 it's rather that every single race has to face to races against it. Every single one taking a compeltly different attempt to reach that goal. One is setting on organic slow regeneration abilities and massive amounts of bodies. Another one just shoots the hell out of everyone being able to lift off all in a sudden to move to a better position. Being masters in defense. The next on being superious in technolegy using powerful beam weapons and shields that keep there units alive. But good old things like repair and healing seem to be forgotten in the past.

It is the uneven number that brings so much fun in the diversity. But one shouldn't overdo it especially after a while it's getting hard to tell what the difference between A and B is if there are like CDEFGHIJ... so keeping it compact is important too. So 3 is nice but 5 would amaize me a lot more... and what was what i found?!


So lets see what i can make of all that shall we?

Currently was thinking of a card game... i still having a huge hang for board, pen, dices, paper, tokens and miniature games.

I will try to set up a voting for people that are interessted and would like to see me do more in one or another direction.

No comments:

Post a Comment