The power supply of my laptop broke today but who would i be if i wouldn't be able to fix it?! Exactly.
So here i am with a now even better working power supply. (It was nothing too serious just a broken cable...)
Today i learned... mmhhh... well i got a little better with my qtCreator. Found out why a build directory wasn't working anymore and were able to fix it.
But now lets focus on "I"!
Sadly it was a pretty busy day... but still i got to do a few more terrain experiments and in my last build today i got 80-100 fps! I think i'm on the right way there.
I started out with a different manipulation as i avoided manipulating every single pixel of the whole image each frame and just drawn a few dots of random size on the image.
That rewarded me with a similar effect to the noise already but also got me bigger "chunks" of material. Actually a lot better base then merging single pixels into terrain!
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Halos of might around the "I" of Sauron |
Doesn't it look like the eye of Sauron?!
Seems like i accidently brought Mordor into my game...
Next step was moving the terrain around while keeping the drawCircle method based on the center of the screen. I think the result isn't too far away from what i want!
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Fixed int iterations to random floats! |
Hope i can merge some those small random chunks into bigger ones tomorrow!
Cheers, -Arc.
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Snow flake white terrain noise in all it's beauty! |