"I" is now on a git repository!
You may wonder why this is amazing news for a one person project... (beside I'm not so sure if it will stay to be one...).
Just yesterday when i was taking a bus ride and thinking of nothing bad the belt of my laptop bag broke (again) and the edge of the whole thing hit the floor before i was able to grab it.
Lucky no harm was brought to it but it alarmed me about the fact that i don't have a backup of my project so far!
At the evening of the same day +Enie Weiß hinted me that Bitbucket is a great thing to create a git repository for small projects.
I was a little worried first as i never used git before... and we only used mecurial and svn at the university so far. But everything turned out well and my source code is now backed up. Also all the commands for git look pretty similar to the ones for mercurial.
So yeah that should be enough about git so far...
I also got to do some first test on the terrain, sadly it seems that already a constant shifting salt and pepper noise on a 1024*1024 picture is bringing down the fps from 200 to an average of 10!
I hope i can get a lot more performance out of it if i limit the noise to the other border of the terrain as that will be the only area that will be shifting indefinitely. It was planned that the very edge of the terrain will be noise that will create more or less organic shapes as the player approaches via image processing filters like opening and closing which a usually used on binary images.
Well we will see what i can do. Sad thing is that i can't access the image directly as it lifes on the graphic card and i need to copy it every time over from the cpu to the graphic card... maybe fixing this will also boost the fps by a good bit.
Mmhh... That should it be for the day!
Until time, - Arc.
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