Thursday, February 28, 2013

"I" of Sauron

Greetings everyone!

The power supply of my laptop broke today but who would i be if i wouldn't be able to fix it?! Exactly.

So here i am with a now even better working power supply. (It was nothing too serious just a broken cable...)

Today i learned... mmhhh... well i got a little better with my qtCreator. Found out why a build directory wasn't working anymore and were able to fix it.

But now lets focus on "I"!

Sadly it was a pretty busy day... but still i got to do a few more terrain experiments and in my last build today i got 80-100 fps! I think i'm on the right way there.

I started out with a different manipulation as i avoided manipulating every single pixel of the whole image each frame and just drawn a few dots of random size on the image.

That rewarded me with a similar effect to the noise already but also got me bigger "chunks" of material. Actually a lot better base then merging single pixels into terrain!

Halos of might around the "I" of Sauron
After that i started generating them in a circle, but sadly i was to focused on it to take a screenshot! When i experimented with random arcs and lengths to generate my x and y coordinates for the drawCircle method... my mind started drifting away a bit.

Doesn't it look like the eye of Sauron?!

Seems like i accidently brought Mordor into my game...

Next step was moving the terrain around while keeping the drawCircle method based on the center of the screen. I think the result isn't too far away from what i want!

Fixed int iterations to random floats!

Hope i can merge some those small random chunks into bigger ones tomorrow!


Cheers, -Arc.

Snow flake white terrain noise in all it's beauty!

No comments:

Post a Comment