There we go!
Fixed a few more bugs, so animations interpolate right now. I stumbled over a few more issue when i edited the walk animation of my walker but finally it is working.
You can look at the result at the right.
It turned out pretty nice and i think i can finally move to the next part of my project what will either be generation of terrain or collision between entities and other things...
The more visual parts of glow and light will be something for later... even if i would like them to be realized. Maybe i will work on them if i need something that gives me a nice visual effect in a very short period of time.
About the animation part... I'm a little sad about the way my animations work at the moment and i would have prefered a rather organic way to do it, but it just got too messy when i started working on it. What i dreamed of was a system that would blend from any pose into another without any problems and that only trys to approach a given pose as close as possible based on the environment.
Well that dream is not dead yet but i feel like i focused too much on animations already and i really need to get some progress on some of the other parts of the game! I mean... there is no surface or terrain yet one can walk on!
A good while ago i had a few tries of generate polygons that would make a nice terrain but my first generation tries weren't any pleasing. Beside that it had too sharp edges and didn't come with a resolution close to what i wanted to work with.
The terrain in "I" will be a very dynamic part of the game as it will only have a clear shape while it is inside the sight-range of the player.. everything outside lying in the dark area of the game will be a neverending changing area that freezes into a clear shape as the player approaches.
I was talking with a good friend a while ago how to do that best and she came up with using an image for that purpose and i loved that idea! Only sad thing about that is that SFML only supports RGB images but that won't slow me down too far. I can't wait to get my hands on it.
Another bad thing is that i need to get a good bunch of other things done before the month ends... but i still hope i can show off some prototypes soon!
With all that said it is "until time" again.
So long, -Arc.
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