I was struggeling with animations and animation blending for days and was finally able to get all those ease types to work.
That reminded me that one should already test pretty small parts of code intensive. Most animation buys should be fixed now and there should only be one remaining that occures on some rather normal timings for keys of an animation. Currently any set of a key at 2500 and 5000 in a animation that lasts 5000 milliseconds works all good. Not sure why the same animation with keys on 1250 and 3750 works out... pretty odd.
But it doesn't seem to be a issue of the ease functions themself!
On the upside of all those problems i were able to include an update functions that allows me to reload an animation XML on a simple push of a key. So i'm pretty close to the animation editor i was going to develop for my characters. I hope i will be able to post you my first animated results later this day or the next...
Meanwhile you can look at the the structure of my AnimationSet Xml's here if you missed it on my google+. I was also able to fix a few errors on it. As "0" is currently a forbidden value for Key values.
See ya later! - Arc.
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