Wednesday, February 27, 2013

Tiny bits on a lot of ends...

It's disappointing... but maybe i shouldn't be to hard with myself there.

The more i think about it the more it feels like it wasn't that few i done.

First i fiddled around with git a little more and found out that it isn't too similar to mercurial. I was used that a simple "hg commit -m <insert message here>" would add all changes done to the files in my local copy to the commit and by that make them ready to be pushed... well git works a little different. One has to add all changed files first before creating a commit.
I'm not yet sure if this is an upside or a downside compared to mercurial. At least one is able to watch at all changed files via "git status -u".

And while i was searching through the net for help i stumbled over a very nice summary of the most useful git commands on siteground.

The second thing i was messing around with was the exporting of model XML were i run into a very odd error that made all output floats equal. Pretty sure it has to do with some weird pointers.

Indefinitly changing noise based on distance to center.
After leaving that topic out of frustration i worked a little further on the terrain generation and got a solid noise that gets denser the further it is away of the center. You can watch at the result to the right.

But just when i finished it (and seen that the performance was still bad) i realised that the whole thing i done was wrong! All i need is adding and subtracting a few small circle shaped dots - in an amount of maybe 30 or so per frame with a weighted chance of occurany based on the distance to the center. By that i should already get constantly shifting terrain without the need to change all pixels of the image! Well i will let you know if it turned out better or worse...

And finally i created a new cover that fits the format of a screen and animated it a little bit. Pretty sure it's going to make up a nice main menu background!

Good night, - Arc.


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