The more i think about it the more it feels like it wasn't that few i done.
First i fiddled around with git a little more and found out that it isn't too similar to mercurial. I was used that a simple "hg commit -m <insert message here>" would add all changes done to the files in my local copy to the commit and by that make them ready to be pushed... well git works a little different. One has to add all changed files first before creating a commit.
I'm not yet sure if this is an upside or a downside compared to mercurial. At least one is able to watch at all changed files via "git status -u".
And while i was searching through the net for help i stumbled over a very nice summary of the most useful git commands on siteground.
The second thing i was messing around with was the exporting of model XML were i run into a very odd error that made all output floats equal. Pretty sure it has to do with some weird pointers.
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Indefinitly changing noise based on distance to center. |
But just when i finished it (and seen that the performance was still bad) i realised that the whole thing i done was wrong! All i need is adding and subtracting a few small circle shaped dots - in an amount of maybe 30 or so per frame with a weighted chance of occurany based on the distance to the center. By that i should already get constantly shifting terrain without the need to change all pixels of the image! Well i will let you know if it turned out better or worse...
And finally i created a new cover that fits the format of a screen and animated it a little bit. Pretty sure it's going to make up a nice main menu background!
Good night, - Arc.
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