Saturday, March 9, 2013

Fixed Bugs and CleanUp2013

Hello everyone!
Sleepy... zZzZz

I know this week was rather eventless... but i finally got my mind up and running again! And by that i was able to fix the weird terrain generation error i was messing around with earlier.

Hanging on the invisible wall.
Beside that i mold all the "fake model"s into real ones and clean up a few methodes in the Model.cpp. The only thing that borders me about the current state of the model class is that i got type the name of a given ModelPart too often. I should probably modify how Hooks work or should add some intelligent search before adding a part to the full model.

To show you something funny i present you the updated character model! (Now with two arms and legs!)

*head scratch* "Is this a good idea?"
 Also i got to practive a little more on git. I merged the first time successfully and fixed the name of my branch which was "HEAD". Seems to be a stupid beginner mistake...

By that i wish you all a very good night! Sleep well little critters and enjoy the amazing terrain that uses a texture now!

Future plans are the implementation of a collision class and entities that will take care of stuff like taking damage, collision checks, moving around... health... and other useless stuff. In the end everything that has to do with a living thingy.



See ya. -Arc.

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