Just build "I" on my tower and found out it runs at about 160 fps without any problems.
I was thinking about using a different approach on the terrain but under that circumstances i will maybe leave it that way.
One approach would been to use marching squares for the terrain.
The other one would been to just draw a cloud of 1 pixel vertices where i need them.
Not sure if either of those approaches will work a lot better but they would save me at least from swapping the texture to the GPU each single frame.
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