Tuesday, March 5, 2013

Textured Terrain

So here i am again!

I rearranged some stuff in the terrain class and split it up into a binary image, a normal image containing the texture for the terrain and a third one that is the merged result of the two others.

Sadly restructuring broke the generation of terrain and i only got the simplest methods working so far but the more difficult ones fail currently...

On the upside it doesn't seem to take up more power then before and by that runs pretty well. I hope i can get you a nice picture of it soon as it looks so much better with texture!

Also it will allow us to turn off the texture if needed or to merge with another one easily if we want to!

I will also expose some terrain generation variables to the framework so we will be able to modify the shape of the generated terrain on the fly!

Stay awake all night! -Arc.

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